Overview¶
Express is a symmetrical mapped based around a Los Angeles train station. The two teams start at either end of the semi-circular train tracks [East End] and [West End]. Next to both of the start points is a passage with a downwards ramp leading to a large open room to the north - [Station]. additionally, crossing the train tracks to the south and popping up on the [Far Platform] at either end will give you access to stairs leading to identical raised walkways [East Walkway] and [West Walkway] overlooking the tracks below. The in the north of the centre of the map is the [Station]. From the southern part of this room is a large [Central Stairway] with a ticket office in the centre. On either side of platform at the top of the stairway, you will find stairs leading up to the [East/West Walkways] as well. On the south part of the central region of the map you will find a pair of buildings you can access and between them, a ladder you can climb to a [Control Centre]. On the southern set of train tracks, you will also find a derelict [Train] that you can use as cover and enter to get between the south/north reaches of the map. It can also be climbed on to access the [East/West Walkways]. The northernmost track occassionally has a live train running through it and if you are silly enough to get in its way, it will kill you instantly.
Objective locations¶
Capture the Flag
Flag A - Between the two sets of train tracks in the [East End] of the area.
Flag B - Between the two sets of train tracks in the [West End] of the area.
Demolition
Site A - Southern area, outside the building leading to the [Control Centre] on the eastern side.
Site B - In the middle of the large [Station] room
Domination
Flag A - Between the two sets of train tracks in the [West End] of the area.
Flag B - At the point at which the [Central Stairway] meets up with the train tracks.
Flag C - Between the two sets of train tracks in the [East End] of the area.
Hardpoint
Site 1 - Inside the ticket office in the [Central Stairway] .
Site 2 - In the spiral pathway leading from the [West End] down to the [Station] .
Site 3 - In the [Control Centre] room.
Site 4 - In the spiral pathway leading from the [East End] down to the [Station] .
Headquarters
Site 1 - At the point at which the [Central Stairway] meets up with the train tracks.
Site 2 - In the middle of the large [Station] room.
Site 3 - On the [Far Platform] next to the stairs leading to the [East Walkway] .
Site 4 - Between the two sets of train tracks in the [West End] of the area.
Site 5 - Inside the ground floor building leading to the [Control Centre] on the west side.
Site 6 - Southern area, outside the building leading to the [Control Centre] on the eastern side.
Search and Destroy
Site A - Southern area, outside the building leading to the [Control Centre] on the eastern side.
Site B - In the middle of the large [Station] room.
Suggested Loadouts¶
Short-Mid Range Primary Weapon > MSMC Primary Attachment > Long Barrel + Target Finder Secondary Weapon > Your Choice! Secondary Attachment > Your Choice! Lethal > Grenade OR Semtex Tactical > Flashbang Perk 1 > Lightweight Perk 2 > Toughness Perk 3 > Extreme Conditioning Wildcard > None! Note 1: The SMG listed is my favorite, but any one will do! Note 2: This set up will give the SMG a slightly longer range, making it effective both up close and at a medium distance as well. he grenades and flashbangs will help you out if you get in a tight spot, whilst the perks ensure you move silently, run for longer and can take a hit or two without flinching. Mid-Long Range Primary Weapon > M8A1 Primary Attachment > Laser Sight + (FMJ OR Extended Mag) + Target Finder Secondary Weapon > None! Secondary Attachment > None! Lethal > Semtex OR Grenade Tactical > Flashbang OR Smoke Grenade Perk 1 > Blind Eye Perk 2 > Cold Blooded Perk 3 > Extreme Conditioning Wildcard > Primary Gunfighter Note 1: The Assault Rifle listed is my favorite, but any one will do! Note 2: This set up will give you a great assault rifle perfect for mid-long range engagements. The FMJ OR Extended Magattachments can be mixed up to either provide additional damage or ammo whilst the other attachments increase range and accuracy. The perks ensure you will be harder to detect and can sprint further without stopping.
Map Specific Tactics¶
Action Hot Spots
The primary action hotspot in express is in the large open indoor [Station] area on the north of the map. The [Central Stairway] to the south of this also sees a fair bit of activity, especially around the ticket booth near the top of the stairs.
The other hot spot is in the [Control Centre] building in the centre of the map at is southernmost point.
General Tips
Indoors, players are more likely to have load-out builds that enhance speed with a short range weapon to get in close and kill you quick. Be sure to equip yourself likewise if you plan to spend time int he close-quarters zones.
When you hear the warning alarm, get off the tracks! A train will whip around and instantly kill you if it touches you.
If you feel like staying in the outdoor areas, equip yourself with mid-long range weapons. Be careful and try to stay out of the open as both the [East/West Walkways] and [Control Centre] have windows that will give them a nice view over the tracks and surrounding platforms.
Sniping Positions
[Control Centre] second floor: This building features windows providing a vantage point overlooking both the east and west side of the map.
[East/West Walkways] : The walkways leading from the [Far Platform] to the [Station] go right over to the top of the tracks and provide a great view of the areas below in both directions.
No Comments