This page lists all of the Unique Abilities in Fire Emblem Warriors: Three Hopes.
Each character has 3 Abilities unique to themselves, which are always equipped. These Abilities are divided into three groups.
- Action Abilities typically kick in when performing actions (such as attacking) or they unlock an additional action.
- Support Abilities grant passive buffs either all the time or depending on the situation.
- Tactical Abilities provide an attack boost or defense boost when the character is given orders while AI controlled.
Action Abilities¶
Icon | Ability | Description | Character |
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Shadowflash Lv 1 | Gain a chance to perform a few attacks that instantly defeat non-commander units. Chance increases with hit count. Press |
Shez |
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Shadowflash Lv 2 | Gain a chance to perform several attacks that instantly defeat non-commander units. Chance increases with hit count. Press |
Shez |
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Shadowflash Lv 3 | Gain a chance to perform many attacks that instantly defeat non-commander units. Chance increases with hit count. Press |
Shez |
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Solar Prominence Lv 1 | Imbue attacks with fire. | Edelgard |
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Solar Prominence Lv 2 | Imbue attacks with powerful fire. | Edelgard |
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Solar Prominence Lv 3 | Imbue attacks with devastating fire. | Edelgard |
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Dark Conjuration Lv 1 | Gain a low chance to impale an attacked enemy with a magic spike. Additional attacks power up the spike. Press |
Hubert |
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Dark Conjuration Lv 2 | Gain a moderate chance to impale an attacked enemy with a magic spike. Additional attacks power up the spike. Press |
Hubert |
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Dark Conjuration Lv 3 | Gain a high chance to impale an attacked enemy with a magic spike. Additional attacks power up the spike. Press |
Hubert |
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Prismatic Resonance Lv 1 | Gain a low chance to spawn musical notes around the unit when performing regular attacks. Attacking the notes triggers elemental shockwaves. | Dorothea |
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Prismatic Resonance Lv 2 | Gain a moderate chance to spawn musical notes around the unit when performing regular attacks. Attacking the notes triggers elemental shockwaves. | Dorothea |
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Prismatic Resonance Lv 3 | Gain a high chance to spawn musical notes around the unit when performing regular attacks. Attacking the notes triggers elemental shockwaves. | Dorothea |
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Maximum Ambulation Lv 1 | At 300 hits and above: gain an increase in speed proportional to hit count. | Ferdinand |
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Maximum Ambulation Lv 2 | At 200 hits and above: gain an increase in speed proportional to hit count. | Ferdinand |
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Maximum Ambulation Lv 3 | At 150 hits and above: gain an increase in speed proportional to hit count. | Ferdinand |
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Personal Space Lv 1 | Press |
Bernadetta |
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Personal Space Lv 2 | Press |
Bernadetta |
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Personal Space Lv 3 | Press |
Bernadetta |
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One for the Books Lv 1 | Hold the button when performing strong attacks to charge the attack, increasing attack range and damage dealt by one tier. | Caspar |
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One for the Books Lv 2 | Hold the button when performing strong attacks to charge the attack, increasing attack range and damage dealt by up to two tiers. | Caspar |
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One for the Books Lv 3 | Hold the button when performing strong attacks to charge the attack, increasing attack range and damage dealt by up to three tiers. | Caspar |
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Windstorm Lv 1 | Slightly increase evasion distance. Dodges inflict very minor wind damage. | Petra |
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Windstorm Lv 2 | Moderately increase evasion distance. Dodges inflict minor wind damage. | Petra |
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Windstorm Lv 3 | Greatly increase evasion distance. Dodges inflict moderate wind damage. | Petra |
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Easy Breezy Lv 1 | Complete a final regular attack to spawn a pair of wind orbs in front of the unit. The orbs automatically attack in a narrow range. | Linhardt |
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Easy Breezy Lv 2 | Complete a final regular attack to spawn a pair of wind orbs in front of the unit. The orbs automatically attack in a moderate range. | Linhardt |
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Easy Breezy Lv 3 | Complete a final regular attack to spawn a pair of wind orbs in front of the unit. The orbs automatically attack in a wide range. | Linhardt |
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Wicked Impulse Lv 1 | Strike with the right timing to generate a small shockwave imbued with an element corresponding to the attack. | Monica |
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Wicked Impulse Lv 2 | Strike with the right timing to generate a moderate shockwave imbued with an element corresponding to the attack. | Monica |
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Wicked Impulse Lv 3 | Strike with the right timing to generate a large shockwave imbued with an element corresponding to the attack. | Monica |
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Quietus Lv 1 | Attacking very slightly fills the Unique Ability Gauge and increases damage dealt to enemies. When the gauge is full, press |
Jeritza |
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Quietus Lv 2 | Attacking slightly fills the Unique Ability Gauge and increases damage dealt to enemies. When the gauge is full, press |
Jeritza |
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Quietus Lv 3 | Attacking moderately fills the Unique Ability Gauge and increases damage dealt to enemies. When the gauge is full, press |
Jeritza |
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Azure Lightning Lv 1 | Imbue attacks with lightning. | Dimitri |
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Azure Lightning Lv 2 | Imbue attacks with powerful lightning. | Dimitri |
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Azure Lightning Lv 3 | Imbue attacks with devastating lightning. | Dimitri |
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Demolisher Lv 1 | Hold the button when performing strong attacks to trigger blasts on impact that deal minor damage to enemies. | Dedue |
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Demolisher Lv 2 | Hold the button when performing strong attacks to trigger blasts on impact that deal moderate damage to enemies. | Dedue |
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Demolisher Lv 3 | Hold the button when performing strong attacks to trigger blasts on impact that deal major damage to enemies. | Dedue |
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Intense Velocity Lv 1 | Dodge in the middle of an attack to increase speed by one tier for a period of time. Will reach maximum speed after 7 dodges. | Felix |
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Intense Velocity Lv 2 | Dodge in the middle of an attack to increase speed by one tier for a period of time. Will reach maximum speed after 5 dodges. | Felix |
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Intense Velocity Lv 3 | Dodge in the middle of an attack to increase speed by one tier for a period of time. Will reach maximum speed after 3 dodges. | Felix |
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Radiant Love Lv 1 | Attacking very slightly fills the Unique Ability Gauge and gradually restores HP. When the gauge is full, press |
Mercedes |
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Radiant Love Lv 2 | Attacking slightly fills the Unique Ability Gauge and gradually restores HP. When the gauge is full, press |
Mercedes |
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Radiant Love Lv 3 | Attacking moderately fills the Unique Ability Gauge and gradually restores HP. When the gauge is full, press |
Mercedes |
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Wind Stance Lv 1 | While holding |
Ashe |
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Wind Stance Lv 2 | While holding |
Ashe |
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Wind Stance Lv 3 | While holding |
Ashe |
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Courageous Aria Lv 1 | Attacking very slightly fills the Unique Ability Gauge. When it is full, press |
Annette |
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Courageous Aria Lv 2 | Attacking slightly fills the Unique Ability Gauge. When it is full, press |
Annette |
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Courageous Aria Lv 3 | Attacking moderately fills the Unique Ability Gauge. When it is full, press |
Annette |
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Gordian Stroke Lv 1 | At 300 hits and above: increase attack range and damage dealt proportional to the hit count. | Sylvain |
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Gordian Stroke Lv 2 | At 200 hits and above: increase attack range and damage dealt proportional to the hit count. | Sylvain |
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Gordian Stroke Lv 3 | At 150 hits and above: increase attack range and damage dealt proportional to the hit count. | Sylvain |
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Icy Plunge Lv 1 | Enemies sent flying explode and deal ice damage to a narrow area. | Ingrid |
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Icy Plunge Lv 2 | Enemies sent flying explode and deal ice damage to a moderate area. | Ingrid |
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Icy Plunge Lv 3 | Enemies sent flying explode and deal ice damage to a wide area. | Ingrid |
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Martial Prowess Lv 1 | Strike with the right timing to slightly increase damage, attack range, and knockback rate. | Rodrigue |
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Martial Prowess Lv 2 | Strike with the right timing to moderately increase damage, attack range, and knockback rate. | Rodrigue |
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Martial Prowess Lv 3 | Strike with the right timing to greatly increase damage, attack range, and knockback rate. | Rodrigue |
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Dustcloud Lv 1 | Imbue attacks with wind. | Claude |
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Dustcloud Lv 2 | Imbue attacks with powerful wind. | Claude |
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Dustcloud Lv 3 | Imbue attacks with devastating wind. | Claude |
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Rondo of Roses Lv 1 | Attacking fills the Unique Ability Gauge, while nullifying an enemy attack decreases it. When the gauge is full, press |
Lorenz |
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Rondo of Roses Lv 2 | Attacking fills the Unique Ability Gauge, while nullifying an enemy attack decreases it. When the gauge is full, press |
Lorenz |
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Rondo of Roses Lv 3 | Attacking fills the Unique Ability Gauge, while nullifying an enemy attack decreases it. When the gauge is full, press |
Lorenz |
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Lightning Bound | Hold the button during strong attacks to slightly increase damage and add lightning. While charging, enemies a short distance away will be drawn in. | Hilda |
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Lightning Bound Lv 2 | Hold the button during strong attacks to moderately increase damage and add lightning. While charging, enemies a moderate distance away will be drawn in. | Hilda |
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Lightning Bound Lv 3 | Hold the button during strong attacks to greatly increase damage and add lightning. While charging, enemies a long distance away will be drawn in. | Hilda |
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Pure Brawn Lv 1 | Charge to power up attacks for a set period. Attacks will strengthen up to 2 tiers based on the number of charges. | Raphael |
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Pure Brawn Lv 2 | Charge to power up attacks for a set period. Attacks will strengthen up to 3 tiers based on the number of charges. | Raphael |
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Pure Brawn Lv 3 | Charge to power up attacks for a set period. Attacks will strengthen up to 4 tiers based on the number of charges. | Raphael |
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Cursed Expulsion Lv 1 | Enemies sent flying explode and deal dark damage to a narrow area. Press |
Lysithea |
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Cursed Expulsion Lv 2 | Enemies sent flying explode and deal dark damage to a moderate area. Press |
Lysithea |
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Cursed Expulsion Lv 3 | Enemies sent flying explode and deal dark damage to a wide area. Press |
Lysithea |
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Dreamer’s Paintbrush Lv 1 | Send enemies flying to spatter the ground with a small amount of paint. Enemies that step in the paint incur elemental damage matching its color. | Ignatz |
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Dreamer’s Paintbrush Lv 2 | Send enemies flying to spatter the ground with a moderate amount of paint. Enemies that step in the paint incur elemental damage matching its color. | Ignatz |
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Dreamer’s Paintbrush Lv 3 | Send enemies flying to spatter the ground with a large amount of paint. Enemies that step in the paint incur elemental damage matching its color. | Ignatz |
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Snowslip Lv 1 | At 300 hits and above: spawn falling ice orbs that deal ice damage to foes at intervals proportional to hit count. | Marianne |
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Snowslip Lv 2 | At 200 hits and above: spawn falling ice orbs that deal ice damage to foes at intervals proportional to hit count. | Marianne |
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Snowslip Lv 3 | At 150 hits and above: spawn falling ice orbs that deal ice damage to foes at intervals proportional to hit count. | Marianne |
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Careful Study Lv 1 | Allows the unit to string together 2 times the normal number of regular attacks. Based on the number of consecutive hits, speed will increase, and final regular or strong attacks will strengthen. | Leonie |
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Careful Study Lv 2 | Allows the unit to string together 3 times the normal number of regular attacks. Based on the number of consecutive hits, speed will increase, and final regular or strong attacks will strengthen. | Leonie |
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Careful Study Lv 3 | Allows the unit to string together 4 times the normal number of regular attacks. Based on the number of consecutive hits, speed will increase, and final regular or strong attacks will strengthen. | Leonie |
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Galvanic Surge Lv 1 | Attacking slightly fills the Unique Ability Gauge. When it is full, press |
Holst |
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Galvanic Surge Lv 2 | Attacking moderately fills the Unique Ability Gauge. When it is full, press |
Holst |
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Galvanic Surge Lv 3 | Attacking greatly fills the Unique Ability Gauge. When it is full, press |
Holst |
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Deceit Lv 1 | Press |
Yuri |
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Deceit Lv 2 | Press |
Yuri |
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Deceit Lv 3 | Press |
Yuri |
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Personality Shift Lv 1 | Generate a small number of orbs with each attack. The orbs will be light or dark depending on the stage, up to a total of 6. Press |
Constance |
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Personality Shift Lv 2 | Generate several orbs with each attack. The orbs will be light or dark depending on the stage, up to a total of 10. Press |
Constance |
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Personality Shift Lv 3 | Generate many orbs with each attack. The orbs will be light or dark depending on the stage, up to a total of 13. Press |
Constance |
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Golden Fists Lv 1 | At 300 hits and above: power up attacks proportional to the hit count. Sending enemies flying grants a very small amount of gold. | Balthus |
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Golden Fists Lv 2 | At 200 hits and above: power up attacks proportional to the hit count. Sending enemies flying grants a small amount of gold. | Balthus |
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Golden Fists Lv 3 | At 150 hits and above: power up attacks proportional to the hit count. Sending enemies flying grants a fair amount of gold. | Balthus |
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Nether Sigh Lv 1 | Strong attacks and the unit’s final regular attack generate small zones in front of the unit that deal dark damage. Press |
Hapi |
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Nether Sigh Lv 2 | Strong attacks and the unit’s final regular attack generate mid-sized zones in front of the unit that deal dark damage. Press |
Hapi |
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Nether Sigh Lv 3 | Strong attacks and the unit’s final regular attack generate large zones in front of the unit that deal dark damage. Press |
Hapi |
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Thunderous Refrain Lv 1 | Attacking generates lightning-imbued musical staves and fills the Unique Ability Gauge. When the gauge is full, press |
Manuela |
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Thunderous Refrain Lv 2 | Attacking generates lightning-imbued musical staves and fills the Unique Ability Gauge. When the gauge is full, press |
Manuela |
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Thunderous Refrain Lv 3 | Attacking generates lightning-imbued musical staves and fills the Unique Ability Gauge. When the gauge is full, press |
Manuela |
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Windswept Lv 1 | Imbue non-regular attacks with wind. Press |
Seteth |
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Windswept Lv 2 | Imbue non-regular attacks with wind. Press |
Seteth |
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Windswept Lv 3 | Imbue non-regular attacks with wind. Press |
Seteth |
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Luminous Prayer Lv 1 | Gain a chance to spawn an orb of light around the unit when performing regular attacks. Press |
Flayn |
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Luminous Prayer Lv 2 | Gain a chance to spawn 2 orbs of light around the unit when performing regular attacks. Press |
Flayn |
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Luminous Prayer Lv 3 | Gain a chance to spawn 3 orbs of light around the unit when performing regular attacks. Press |
Flayn |
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Twofold Ruin Lv 1 | Press |
Catherine |
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Twofold Ruin Lv 2 | Press |
Catherine |
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Twofold Ruin Lv 3 | Press |
Catherine |
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Cold Calculation Lv 1 | Strike with the right timing to slightly increase critical hit rate and imbue attacks with ice. | Shamir |
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Cold Calculation Lv 2 | Strike with the right timing to moderately increase critical hit rate and imbue attacks with ice. | Shamir |
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Cold Calculation Lv 3 | Strike with the right timing to greatly increase critical hit rate and imbue attacks with ice. | Shamir |
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Divine Pulse Lv 1 | Press |
Byleth |
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Divine Pulse Lv 2 | Press |
Byleth |
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Divine Pulse Lv 3 | Press |
Byleth |
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Blade Breaker Lv 1 | Hold the button when performing strong attacks to slightly increase damage, guard break, and explode enemies sent flying. | Jeralt |
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Blade Breaker Lv 2 | Hold the button when performing strong attacks to increase damage up to two tiers proportional to the charge, guard break, and explode enemies sent flying. | Jeralt |
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Blade Breaker Lv 3 | Hold the button when performing strong attacks to increase damage up to three tiers proportional to the charge, guard break, and explode enemies sent flying. | Jeralt |
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Purifying Rain Lv 1 | Attacking slightly fills the Unique Ability Gauge. When it is full, press |
Rhea |
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Purifying Rain Lv 2 | Attacking moderately fills the Unique Ability Gauge. When it is full, press |
Rhea |
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Purifying Rain Lv 3 | Attacking greatly fills the Unique Ability Gauge. When it is full, press |
Rhea |
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Divine Caprice Lv 1 | Every 300 hits, create a magic sigil imbued with an element that will attack automatically. Max 3 sigils. | Sothis |
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Divine Caprice Lv 2 | Every 300 hits, create a powerful magic sigil imbued with an element that will attack automatically. Max 3 sigils. | Sothis |
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Divine Caprice Lv 3 | Every 300 hits, create a devastatingly powerful magic sigil imbued with an element that will attack automatically. Max 3 sigils. | Sothis |
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Duality Lv 1 | Imbue attacks with either light or dark. Press |
Arval |
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Duality Lv 2 | Imbue attacks with either light or dark. Press |
Arval |
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Duality Lv 3 | Imbue attacks with either light or dark. Press |
Arval |
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Camaraderie Lv 1 | At 600 hits and above: a strong attack or final regular attack summons fellow gatekeepers to perform a follow-up attack. | Gatekeeper |
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Camaraderie Lv 2 | At 450 hits and above: a strong attack or final regular attack summons fellow gatekeepers to perform a follow-up attack. | Gatekeeper |
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Camaraderie Lv 3 | At 300 hits and above: a strong attack or final regular attack summons fellow gatekeepers to perform a follow-up attack. | Gatekeeper |
Support Abilities¶
Icon | Ability | Description | Character |
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Mortal Coil Lv 1 | When HP is at 90% or above: increases the Warrior Gauge fill rate. | Shez |
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Mortal Coil Lv 2 | When HP is at 75% or above: increases the Warrior Gauge fill rate. | Shez |
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Mortal Coil Lv 3 | When HP is at 60% or above: increases the Warrior Gauge fill rate. | Shez |
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Emperor’s Prestige Lv 1 | Causes enemies that are guarding to nonetheless sustain 50% of calculated damage. | Edelgard |
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Emperor’s Prestige Lv 2 | Causes enemies that are guarding to nonetheless sustain 65% of calculated damage. | Edelgard |
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Emperor’s Prestige Lv 3 | Causes enemies that are guarding to nonetheless sustain 80% of calculated damage. | Edelgard |
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Perception Lv 1 | Keeps the Stun Gauge visible slightly longer. | Hubert |
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Perception Lv 2 | Keeps the Stun Gauge visible a while longer. | Hubert |
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Perception Lv 3 | Keeps the Stun Gauge visible much longer. | Hubert |
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Songstress Lv 1 | Slightly restores surrounding allies’ HP and Awakening Gauges when the unit completes a Warrior Special. | Dorothea |
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Songstress Lv 2 | Moderately restores surrounding allies’ HP and Awakening Gauges when the unit completes a Warrior Special. | Dorothea |
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Songstress Lv 3 | Greatly restores surrounding allies’ HP and Awakening Gauges when the unit completes a Warrior Special. | Dorothea |
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Name Drop Lv 1 | Slightly restores the Awakening Gauge with each enemy commander defeated. | Ferdinand |
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Name Drop Lv 2 | Moderately restores the Awakening Gauge with each enemy commander defeated. | Ferdinand |
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Name Drop Lv 3 | Greatly restores the Awakening Gauge with each enemy commander defeated. | Ferdinand |
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Persecution Complex Lv 1 | When hit by enemy attacks: grants a very low chance of temporarily increasing damage dealt to foes. | Bernadetta |
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Persecution Complex Lv 2 | When hit by enemy attacks: grants a low chance of temporarily increasing damage dealt to foes. | Bernadetta |
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Persecution Complex Lv 3 | When hit by enemy attacks: grants a moderate chance of temporarily increasing damage dealt to foes. | Bernadetta |
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Fists of Justice Lv 1 | Slightly increases damage to enemy Stun Gauges. | Caspar |
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Fists of Justice Lv 2 | Moderately increases damage to enemy Stun Gauges. | Caspar |
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Fists of Justice Lv 3 | Greatly increases damage to enemy Stun Gauges. | Caspar |
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Hunter’s Boon Lv 1 | Slightly restores the Awakening Gauge with each critical hit. | Petra |
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Hunter’s Boon Lv 2 | Moderately restores the Awakening Gauge with each critical hit. | Petra |
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Hunter’s Boon Lv 3 | Greatly restores the Awakening Gauge with each critical hit. | Petra |
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Catnap Lv 1 | Slightly increases how much HP the unit automatically recovers while inside an allied stronghold. | Linhardt |
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Catnap Lv 2 | Moderately increases how much HP the unit automatically recovers while inside an allied stronghold. | Linhardt |
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Catnap Lv 3 | Greatly increases how much HP the unit automatically recovers while inside an allied stronghold. | Linhardt |
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Shrewd Operator Lv 1 | Slightly increases the damage dealt to enemies afflicted with a status effect. | Monica |
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Shrewd Operator Lv 2 | Moderately increases the damage dealt to enemies afflicted with a status effect. | Monica |
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Shrewd Operator Lv 3 | Greatly increases the damage dealt to enemies afflicted with a status effect. | Monica |
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Murderous Intent Lv 1 | Greatly increases critical hit rate when attacking enemies with full HP. | Jeritza |
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Murderous Intent Lv 2 | Greatly increases critical hit rate when attacking enemies with 90% or more of their HP. | Jeritza |
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Murderous Intent Lv 3 | Greatly increases critical hit rate when attacking enemies with 80% or more of their HP. | Jeritza |
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King’s Might Lv 1 | Slightly increases damage to enemy HP and Stun Gauges when sending them flying. | Dimitri |
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King’s Might Lv 2 | Moderately increases damage to enemy HP and Stun Gauges when sending them flying. | Dimitri |
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King’s Might Lv 3 | Greatly increases damage to enemy HP and Stun Gauges when sending them flying. | Dimitri |
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Staunch Shield Lv 1 | Taking hits while guarding slightly restores the Warrior Gauge. Perfect Guards restore the gauge even more. | Dedue |
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Staunch Shield Lv 2 | Taking hits while guarding moderately restores the Warrior Gauge. Perfect Guards restore the gauge even more. | Dedue |
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Staunch Shield Lv 3 | Taking hits while guarding greatly restores the Warrior Gauge. Perfect Guards restore the gauge even more. | Dedue |
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Lone Wolf Lv 1 | When no battalion is deployed or if battalion endurance is depleted: slightly increases damage dealt to enemies. | Felix |
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Lone Wolf Lv 2 | When no battalion is deployed or if battalion endurance is depleted: moderately increases damage dealt to enemies. | Felix |
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Lone Wolf Lv 3 | When no battalion is deployed or if battalion endurance is depleted: greatly increases damage dealt to enemies. | Felix |
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Live to Serve Lv 1 | When magic is used to restore an ally’s HP, allows the caster to also recover half the amount of the restored HP. | Mercedes |
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Live to Serve Lv 2 | When magic is used to restore an ally’s HP, allows the caster to also recover three-quarters the amount of the restored HP. | Mercedes |
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Live to Serve Lv 3 | When magic is used to restore an ally’s HP, allows the caster to also recover an equal amount to the restored HP. | Mercedes |
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Lockpick Lv 1 | Allows the unit to open chests without a key and unlock special gates. Also grants a very low chance of increasing items dropped by fallen enemy commanders. | Ashe |
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Lockpick Lv 2 | Allows the unit to open chests without a key and unlock special gates. Also grants a low chance of increasing items dropped by fallen enemy commanders. | Ashe |
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Lockpick Lv 3 | Allows the unit to open chests without a key and unlock special gates. Also grants a moderate chance of increasing items dropped by fallen enemy commanders. | Ashe |
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Overachiever Lv 1 | Defeating 30 or more enemies with a single Warrior Special grants a small increase in damage dealt to enemies for a period of time. | Annette |
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Overachiever Lv 2 | Defeating 30 or more enemies with a single Warrior Special grants a moderate increase in damage dealt to enemies for a period of time. | Annette |
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Overachiever Lv 3 | Defeating 30 or more enemies with a single Warrior Special grants a large increase in damage dealt to enemies for a period of time. | Annette |
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Adept Flirt Lv 1 | When an ally of the opposite sex is nearby or is the unit’s adjutant: slightly increases the Awakening Gauge fill rate. | Sylvain |
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Adept Flirt Lv 2 | When an ally of the opposite sex is nearby or is the unit’s adjutant: moderately increases the Awakening Gauge fill rate. | Sylvain |
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Adept Flirt Lv 3 | When an ally of the opposite sex is nearby or is the unit’s adjutant: greatly increases the Awakening Gauge fill rate. | Sylvain |
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Heavensent Lv 1 | Slightly increases the Warrior Gauge fill rate when attacking enemies launched into the air. | Ingrid |
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Heavensent Lv 2 | Moderately increases the Warrior Gauge fill rate when attacking enemies launched into the air. | Ingrid |
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Heavensent Lv 3 | Greatly increases the Warrior Gauge fill rate when attacking enemies launched into the air. | Ingrid |
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Right-Hand Man Lv 1 | When HP is at 25% or below: nullifies critical hits and status effects, and prevents knockback while attacking. | Rodrigue |
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Right-Hand Man Lv 2 | When HP is at 35% or below: nullifies critical hits and status effects, and prevents knockback while attacking. | Rodrigue |
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Right-Hand Man Lv 3 | When HP is at 50% or below: nullifies critical hits and status effects, and prevents knockback while attacking. | Rodrigue |
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Leader’s Acumen Lv 1 | Slightly increases the Awakening Gauge fill rate when attacking enemies launched into the air. | Claude |
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Leader’s Acumen Lv 2 | Moderately increases the Awakening Gauge fill rate when attacking enemies launched into the air. | Claude |
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Leader’s Acumen Lv 3 | Greatly increases the Awakening Gauge fill rate when attacking enemies launched into the air. | Claude |
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Distinguished House Lv 1 | When a battalion is deployed: slightly increases the Awakening Gauge fill rate. | Lorenz |
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Distinguished House Lv 2 | When a battalion is deployed: moderately increases the Awakening Gauge fill rate. | Lorenz |
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Distinguished House Lv 3 | When a battalion is deployed: greatly increases the Awakening Gauge fill rate. | Lorenz |
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Advocate Lv 1 | When the unit’s adjutant is a member of the opposite sex: slightly increases Adjutant Gauge fill rates and slightly increases damage dealt by Adjutant Follow-Ups. | Hilda |
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Advocate Lv 2 | When the unit’s adjutant is a member of the opposite sex: moderately increases Adjutant Gauge fill rates and moderately increases damage dealt by Adjutant Follow-Ups. | Hilda |
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Advocate Lv 3 | When the unit’s adjutant is a member of the opposite sex: greatly increases Adjutant Gauge fill rates and greatly increases damage dealt by Adjutant Follow-Ups. | Hilda |
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Goody Basket Lv 1 | Slightly increases damage dealt to foes for a period of time after collecting recovery items. | Raphael |
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Goody Basket Lv 2 | Moderately increases damage dealt to foes for a period of time after collecting recovery items. | Raphael |
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Goody Basket Lv 3 | Greatly increases damage dealt to foes for a period of time after collecting recovery items. | Raphael |
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Unsought Power Lv 1 | Slightly restores the Awakening and Warrior Gauges when activating Crests. | Lysithea |
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Unsought Power Lv 2 | Moderately restores the Awakening and Warrior Gauges when activating Crests. | Lysithea |
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Unsought Power Lv 3 | Greatly restores the Awakening and Warrior Gauges when activating Crests. | Lysithea |
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Watchful Eye Lv 1 | Slightly increases the critical hit rate of strong attacks. | Ignatz |
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Watchful Eye Lv 2 | Moderately increases the critical hit rate of strong attacks. | Ignatz |
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Watchful Eye Lv 3 | Greatly increases the critical hit rate of strong attacks. | Ignatz |
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Animal Friend Lv 1 | When the unit, their adjutant, or a surrounding ally is mounted: slightly restores HP at regular intervals. | Marianne |
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Animal Friend Lv 2 | When the unit, their adjutant, or a surrounding ally is mounted: moderately restores HP at regular intervals. | Marianne |
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Animal Friend Lv 3 | When the unit, their adjutant, or a surrounding ally is mounted: greatly restores HP at regular intervals. | Marianne |
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Rivalry Lv 1 | When an ally of the opposite sex is nearby or is the unit’s adjutant: slightly increases the Warrior Gauge fill rate. | Leonie |
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Rivalry Lv 2 | When an ally of the opposite sex is nearby or is the unit’s adjutant: moderately increases the Warrior Gauge fill rate. | Leonie |
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Rivalry Lv 3 | When an ally of the opposite sex is nearby or is the unit’s adjutant: greatly increases the Warrior Gauge fill rate. | Leonie |
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Natural Warrior Lv 1 | When HP is at 50% or below: increases damage to enemy Stun Gauges. | Holst |
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Natural Warrior Lv 2 | When HP is at 50% or below: greatly increases damage dealt to enemy Stun Gauges. | Holst |
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Natural Warrior Lv 3 | When HP is at 50% or below: massively increases damage dealt to enemy Stun Gauges. | Holst |
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Schemer Lv 1 | Slightly restores the Awakening Gauge with each successful Perfect Dodge. | Yuri |
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Schemer Lv 2 | Moderately restores the Awakening Gauge with each successful Perfect Dodge. | Yuri |
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Schemer Lv 3 | Greatly restores the Awakening Gauge with each successful Perfect Dodge. | Yuri |
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Emergent Magic Lv 1 | Grants a very low chance when using elemental magic to instead cast a more powerful version of that magic. | Constance |
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Emergent Magic Lv 2 | Grants a low chance when using elemental magic to instead cast a more powerful version of that magic. | Constance |
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Emergent Magic Lv 3 | Grants a moderate chance when using elemental magic to instead cast a more powerful version of that magic. | Constance |
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King of Grappling Lv 1 | When HP is at 25% or below: greatly increases critical hit rate. | Balthus |
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King of Grappling Lv 2 | When HP is at 35% or below: greatly increases critical hit rate. | Balthus |
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King of Grappling Lv 3 | When HP is at 50% or below: greatly increases critical hit rate. | Balthus |
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Monstrous Appeal Lv 1 | Deals a very small amount of damage to one of a monster’s barriers even when the unit does not attack with the correct elemental weakness. | Hapi |
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Monstrous Appeal Lv 2 | Deals a small amount of damage to one of a monster’s barriers even when the unit does not attack with the correct elemental weakness. | Hapi |
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Monstrous Appeal Lv 3 | Deals a moderate amount of damage to one of a monster’s barriers even when the unit does not attack with the correct elemental weakness. | Hapi |
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Infirmary Master Lv 1 | When using a vulnerary, concoction, or elixir, surrounding allies also receive 50% of the medicine’s benefits. | Manuela |
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Infirmary Master Lv 2 | When using a vulnerary, concoction, or elixir, surrounding allies also receive 75% of the medicine’s benefits. | Manuela |
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Infirmary Master Lv 3 | When using a vulnerary, concoction, or elixir, surrounding allies also receive the medicine’s full benefits. | Manuela |
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Guardian Lv 1 | When the unit collects a recovery item, surrounding allies also receive 50% of the item’s benefits. | Seteth |
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Guardian Lv 2 | When the unit collects a recovery item, surrounding allies also receive 75% of the item’s benefits. | Seteth |
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Guardian Lv 3 | When the unit collects a recovery item, surrounding allies also receive the item’s full benefits. | Seteth |
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Lily’s Poise Lv 1 | When the unit recovers HP, their adjutant also recovers half the amount of the restored HP. | Flayn |
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Lily’s Poise Lv 2 | When the unit recovers HP, their adjutant also recovers three-quarters the amount of the restored HP. | Flayn |
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Lily’s Poise Lv 3 | When the unit recovers HP, their adjutant also recovers an equal amount to the restored HP. | Flayn |
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Fighting Spirit Lv 1 | When no battalion is deployed or if battalion endurance is depleted: slightly reduces damage from enemies. | Catherine |
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Fighting Spirit Lv 2 | When no battalion is deployed or if battalion endurance is depleted: moderately reduces damage from enemies. | Catherine |
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Fighting Spirit Lv 3 | When no battalion is deployed or if battalion endurance is depleted: greatly reduces damage from enemies. | Catherine |
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Survival Instinct Lv 1 | Slightly restores the Warrior Gauge when an enemy commander is defeated. | Shamir |
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Survival Instinct Lv 2 | Moderately restores the Warrior Gauge when an enemy commander is defeated. | Shamir |
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Survival Instinct Lv 3 | Greatly restores the Warrior Gauge when an enemy commander is defeated. | Shamir |
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Ashen Demon Lv 1 | Slightly increases damage while Awakened. | Byleth |
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Ashen Demon Lv 2 | Moderately increases damage while Awakened. | Byleth |
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Ashen Demon Lv 3 | Greatly increases damage while Awakened. | Byleth |
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Captain’s Grit Lv 1 | When a battalion is deployed: slightly reduces knockback from enemies the battalion is effective against. | Jeralt |
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Captain’s Grit Lv 2 | When a battalion is deployed: moderately reduces knockback from enemies the battalion is effective against. | Jeralt |
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Captain’s Grit Lv 3 | When a battalion is deployed: completely prevents knockback from enemies the battalion is effective against. | Jeralt |
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Power of the Saints Lv 1 | Restores the Awakening Gauge a very small amount at a time. | Rhea |
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Power of the Saints Lv 2 | Restores the Awakening Gauge a small amount at a time. | Rhea |
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Power of the Saints Lv 3 | Restores the Awakening Gauge a moderate amount at a time. | Rhea |
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Sacrosanct Lv 1 | Temporarily nullifies all attack damage for a short amount of time after performing a Perfect Guard, Perfect Dodge, or air recovery. | Sothis |
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Sacrosanct Lv 2 | Temporarily nullifies all attack damage for a moderate amount of time after performing a Perfect Guard, Perfect Dodge, or air recovery. | Sothis |
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Sacrosanct Lv 3 | Temporarily nullifies all attack damage for a large amount of time after performing a Perfect Guard, Perfect Dodge, or air recovery. | Sothis |
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Agarthan Arcana Lv 1 | When hit by enemy attacks: inflicts a small amount of proportional damage to surrounding foes. | Arval |
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Agarthan Arcana Lv 2 | When hit by enemy attacks: inflicts a moderate amount of proportional damage to surrounding foes. | Arval |
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Agarthan Arcana Lv 3 | When hit by enemy attacks: inflicts a large amount of proportional damage to surrounding foes. | Arval |
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Nothing to Report Lv 1 | Nullifies a percentage of status effects. | Gatekeeper |
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Nothing to Report Lv 2 | Nullifies a high percentage of status effects. | Gatekeeper |
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Nothing to Report Lv 3 | Nullifies all status effects. | Gatekeeper |
Tactical Abilities¶
Icon | Ability | Description | Character |
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Mercenary Creed Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Shez |
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Mercenary Creed Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Shez |
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Mercenary Creed Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Shez |
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Ambition Lv 1 | When ordered to attack: reduces damage received from enemies by 30%. | Edelgard |
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Ambition Lv 2 | When ordered to attack: reduces damage received from enemies by 40%. | Edelgard |
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Ambition Lv 3 | When ordered to attack: reduces damage received from enemies by 50%. | Edelgard |
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Officer’s Duty Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Hubert |
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Officer’s Duty Lv 2 | When ordered to guard: reduces damage received from enemies by 40%. | Hubert |
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Officer’s Duty Lv 3 | When ordered to guard: reduces damage received from enemies by 50%. | Hubert |
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Center Stage Lv 1 | When ordered to seize: increases damage dealt to enemies by 30%. | Dorothea |
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Center Stage Lv 2 | When ordered to seize: increases damage dealt to enemies by 40%. | Dorothea |
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Center Stage Lv 3 | When ordered to seize: increases damage dealt to enemies by 50%. | Dorothea |
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Noble Pride Lv 1 | When ordered to seize: reduces damage received from enemies by 30%. | Ferdinand |
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Noble Pride Lv 2 | When ordered to seize: reduces damage received from enemies by 40%. | Ferdinand |
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Noble Pride Lv 3 | When ordered to seize: reduces damage received from enemies by 50%. | Ferdinand |
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Master of Concealment Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. | Bernadetta |
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Master of Concealment Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. | Bernadetta |
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Master of Concealment Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. | Bernadetta |
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Born Fighter Lv 1 | When ordered to seize: increases damage dealt to enemies by 30%. | Caspar |
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Born Fighter Lv 2 | When ordered to seize: increases damage dealt to enemies by 40%. | Caspar |
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Born Fighter Lv 3 | When ordered to seize: increases damage dealt to enemies by 50%. | Caspar |
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Outland Technique Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Petra |
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Outland Technique Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Petra |
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Outland Technique Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Petra |
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Logician Lv 1 | When ordered to defend: reduces damage received from enemies by 30%. | Linhardt |
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Logician Lv 2 | When ordered to defend: reduces damage received from enemies by 40%. | Linhardt |
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Logician Lv 3 | When ordered to defend: reduces damage received from enemies by 50%. | Linhardt |
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Perfect Memory Lv 1 | When ordered to guard: increases damage dealt to enemies by 30%. | Monica |
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Perfect Memory Lv 2 | When ordered to guard: increases damage dealt to enemies by 40%. | Monica |
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Perfect Memory Lv 3 | When ordered to guard: increases damage dealt to enemies by 50%. | Monica |
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Obliteration Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Jeritza |
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Obliteration Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Jeritza |
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Obliteration Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Jeritza |
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Reign Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Dimitri |
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Reign Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Dimitri |
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Reign Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Dimitri |
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Life and Limb Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Dedue |
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Life and Limb Lv 2 | When ordered to guard: reduces damage received from enemies by 40%. | Dedue |
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Life and Limb Lv 3 | When ordered to guard: reduces damage received from enemies by 50%. | Dedue |
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Eager Blade Lv 1 | When ordered to seize: increases damage dealt to enemies by 30%. | Felix |
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Eager Blade Lv 2 | When ordered to seize: increases damage dealt to enemies by 40%. | Felix |
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Eager Blade Lv 3 | When ordered to seize: increases damage dealt to enemies by 50%. | Felix |
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Devotion Lv 1 | When ordered to defend: reduces damage received from enemies by 30%. | Mercedes |
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Devotion Lv 2 | When ordered to defend: reduces damage received from enemies by 40%. | Mercedes |
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Devotion Lv 3 | When ordered to defend: reduces damage received from enemies by 50%. | Mercedes |
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Knight’s Oath Lv 1 | When ordered to seize: reduces damage received from enemies by 30%. | Ashe |
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Knight’s Oath Lv 2 | When ordered to seize: reduces damage received from enemies by 40%. | Ashe |
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Knight’s Oath Lv 3 | When ordered to seize: reduces damage received from enemies by 50%. | Ashe |
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Ray of Sunshine Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. | Annette |
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Ray of Sunshine Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. | Annette |
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Ray of Sunshine Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. | Annette |
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Valiant Bloodline Lv 1 | When ordered to attack: reduces damage received from enemies by 30%. | Sylvain |
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Valiant Bloodline Lv 2 | When ordered to attack: reduces damage received from enemies by 40%. | Sylvain |
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Valiant Bloodline Lv 3 | When ordered to attack: reduces damage received from enemies by 50%. | Sylvain |
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Sworn Lance Lv 1 | When ordered to guard: increases damage dealt to enemies by 30%. | Ingrid |
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Sworn Lance Lv 2 | When ordered to guard: increases damage dealt to enemies by 40%. | Ingrid |
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Sworn Lance Lv 3 | When ordered to guard: increases damage dealt to enemies by 50%. | Ingrid |
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King’s Lance Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Rodrigue |
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King’s Lance Lv 2 | When ordered to guard: reduces damage received from enemies by 40%. | Rodrigue |
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King’s Lance Lv 3 | When ordered to guard: reduces damage received from enemies by 50%. | Rodrigue |
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Foresight Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. | Claude |
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Foresight Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. | Claude |
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Foresight Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. | Claude |
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Noble Duty Lv 1 | When ordered to guard: increases damage dealt to enemies by 30%. | Lorenz |
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Noble Duty Lv 2 | When ordered to guard: increases damage dealt to enemies by 40%. | Lorenz |
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Noble Duty Lv 3 | When ordered to guard: increases damage dealt to enemies by 50%. | Lorenz |
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Delicate Flower Lv 1 | When ordered to seize: increases damage dealt to enemies by 30%. | Hilda |
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Delicate Flower Lv 2 | When ordered to seize: increases damage dealt to enemies by 40%. | Hilda |
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Delicate Flower Lv 3 | When ordered to seize: increases damage dealt to enemies by 50%. | Hilda |
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Unbending Spirit Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Raphael |
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Unbending Spirit Lv 2 | When ordered to guard: reduces damage received from enemies by 40%. | Raphael |
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Unbending Spirit Lv 3 | When ordered to guard: reduces damage received from enemies by 50%. | Raphael |
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Virtuoso Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Lysithea |
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Virtuoso Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Lysithea |
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Virtuoso Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Lysithea |
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Heart’s Desire Lv 1 | When ordered to seize: reduces damage received from enemies by 30%. | Ignatz |
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Heart’s Desire Lv 2 | When ordered to seize: reduces damage received from enemies by 40%. | Ignatz |
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Heart’s Desire Lv 3 | When ordered to seize: reduces damage received from enemies by 50%. | Ignatz |
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Reverence Lv 1 | When ordered to defend: reduces damage received from enemies by 30%. | Marianne |
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Reverence Lv 2 | When ordered to defend: reduces damage received from enemies by 40%. | Marianne |
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Reverence Lv 3 | When ordered to defend: reduces damage received from enemies by 50%. | Marianne |
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Makings of a Merc Lv 1 | When ordered to attack: reduces damage received from enemies by 30%. | Leonie |
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Makings of a Merc Lv 2 | When ordered to attack: reduces damage received from enemies by 40%. | Leonie |
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Makings of a Merc Lv 3 | When ordered to attack: reduces damage received from enemies by 50%. | Leonie |
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True Champion Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. | Holst |
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True Champion Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. | Holst |
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True Champion Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. | Holst |
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Honorable Spirit Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. | Yuri |
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Honorable Spirit Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. | Yuri |
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Honorable Spirit Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. | Yuri |
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Resolute Path Lv 1 | When ordered to seize: reduces damage received from enemies by 30%. | Constance |
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Resolute Path Lv 2 | When ordered to seize: reduces damage received from enemies by 40%. | Constance |
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Resolute Path Lv 3 | When ordered to seize: reduces damage received from enemies by 50%. | Constance |
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Raging Tempest Lv 1 | When ordered to seize: increases damage dealt to enemies by 30%. | Balthus |
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Raging Tempest Lv 2 | When ordered to seize: increases damage dealt to enemies by 40%. | Balthus |
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Raging Tempest Lv 3 | When ordered to seize: increases damage dealt to enemies by 50%. | Balthus |
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Power of Night Lv 1 | When ordered to guard: increases damage dealt to enemies by 30%. | Hapi |
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Power of Night Lv 2 | When ordered to guard: increases damage dealt to enemies by 40%. | Hapi |
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Power of Night Lv 3 | When ordered to guard: increases damage dealt to enemies by 50%. | Hapi |
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Polymath Lv 1 | When ordered to attack: reduces damage received from enemies by 30%. | Manuela |
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Polymath Lv 2 | When ordered to attack: reduces damage received from enemies by 40%. | Manuela |
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Polymath Lv 3 | When ordered to attack: reduces damage received from enemies by 50%. | Manuela |
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Second-in-Command Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Seteth |
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Second-in-Command Lv 2 | When ordered to guard: reduces damage received from enemies by 40%. | Seteth |
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Second-in-Command Lv 3 | When ordered to guard: reduces damage received from enemies by 50%. | Seteth |
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Healthy Curiosity Lv 1 | When ordered to seize: reduces damage received from enemies by 30%. | Flayn |
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Healthy Curiosity Lv 2 | When ordered to seize: reduces damage received from enemies by 40%. | Flayn |
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Healthy Curiosity Lv 3 | When ordered to seize: reduces damage received from enemies by 50%. | Flayn |
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Nature’s Wrath Lv 1 | When ordered to seize: increases damage dealt to enemies by 30%. | Catherine |
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Nature’s Wrath Lv 2 | When ordered to seize: increases damage dealt to enemies by 40%. | Catherine |
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Nature’s Wrath Lv 3 | When ordered to seize: increases damage dealt to enemies by 50%. | Catherine |
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Deadly Aim Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Shamir |
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Deadly Aim Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Shamir |
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Deadly Aim Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Shamir |
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Unfeeling Blade Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Byleth |
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Unfeeling Blade Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Byleth |
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Unfeeling Blade Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Byleth |
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Veteran Commander Lv 1 | When ordered to seize: reduces damage received from enemies by 30%. | Jeralt |
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Veteran Commander Lv 2 | When ordered to seize: reduces damage received from enemies by 40%. | Jeralt |
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Veteran Commander Lv 3 | When ordered to seize: reduces damage received from enemies by 50%. | Jeralt |
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Merciful Auspices Lv 1 | When ordered to defend: reduces damage received from enemies by 30%. | Rhea |
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Merciful Auspices Lv 2 | When ordered to defend: reduces damage received from enemies by 40%. | Rhea |
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Merciful Auspices Lv 3 | When ordered to defend: reduces damage received from enemies by 50%. | Rhea |
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Hand of Time Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Sothis |
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Hand of Time Lv 2 | When ordered to guard: reduces damage received from enemies by 40%. | Sothis |
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Hand of Time Lv 3 | When ordered to guard: reduces damage received from enemies by 50%. | Sothis |
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Vigilant Gaze Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. | Arval |
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Vigilant Gaze Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. | Arval |
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Vigilant Gaze Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. | Arval |
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Soldier’s Honor Lv 1 | When ordered to defend: reduces damage received from enemies by 30%. | Gatekeeper |
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Soldier’s Honor Lv 2 | When ordered to defend: reduces damage received from enemies by 40%. | Gatekeeper |
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Soldier’s Honor Lv 3 | When ordered to defend: reduces damage received from enemies by 50%. | Gatekeeper |
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